Learn how to code pretty 2D dynamic water (waves) and other liquids using GameMaker Studio 1.4 and 2.
This lesson will build off concepts I taught in my Intro to Springs and Elasticity video, so I’d recommend watching that first if you haven’t already. You can watch Part 1 here: https://www.youtube.com/watch?v=vewwP8Od_7s
Just like in Part 1, I’d like to give a huge shoutout to Michael Hoffman for his original C# and XNA tutorial on this very subject, which I’m using as a foundation for this Springs series. Check out his article: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236
Source code » https://github.com/zbanack/TSE-dynamic-water