Recursive Flood Fill Part II: Making a "Flood It" Game

This tutorial expands upon the concepts taught in my previous Recursive Flood Fill Algorithm in GameMaker: Studio post.

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Flood Fill Algorithm in GameMaker: Studio (RECURSIVE APPROACH)

If you have ever used the paint bucket tool in an image editor, you have been exposed to two-dimensional flood filling - the color replacement of a region, based on the color of an individual point (pixel). The use of flood filling extends beyond making pictures and into games, as we will explore in this tutorial blog post.

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