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Zack Banack

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Self-taught programmer, writer, doodler, and college student

Zack Banack

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20 GameMaker tips, tricks, and GML code snippets to use in 2019

January 29, 2019 Zack Banack
TheStepEvent.com presents: 20 GameMaker Language code snippets, tips, and tricks

Did you know you can prompt a user to send a pre-written Tweet from GameMaker in just 1 line of code? How about that numbers are less-precise on the HTML5 target compared to Windows target? Or that the YoYo Compiler target evaluates expressions and functions backwards?!

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In The Step Event, Tutorial Tags The Step Event, Twitter, GameMaker, GameMaker Studio, GameMaker Studio 2, YoYo Games, GML, tips and tricks, coding, game dev
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Addressing specific instances in GameMaker Studio 2

January 29, 2019 Zack Banack
How to address specific instances in GameMaker Studio 2

How to address specific instances in GameMaker Studio 2

The instance-creating functions — instance_create_layer and instance_create_depth — are among the first functions that many new GameMaker Studio 2 developers will learn how to use.

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In The Step Event Tags The Step Event, game maker, GML, educational
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Spell Checking in GameMaker Studio (2018, Video)

May 25, 2018 Zack Banack

In this video lesson, I walk you through the steps of incorporating real-time English spell checking into your GameMaker Studio projects! Add a lexicon of over 250,000 words that can be cross-referenced by simple script calls.

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In The Step Event, Tutorial Tags The Step Event, tutorial, game maker, spellcheck, gml, YouTube
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How to Code 2D Dynamic Water (Waves) in GameMaker Studio 1.4 & 2

May 4, 2018 Zack Banack

Learn how to code 2D dynamic water (waves) and other liquids using GameMaker Studio 1.4 or 2!

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In The Step Event, Tutorial Tags The Step Event, tutorial, game maker, gml, physics, video
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The Mathematics and (Not-So-Obvious) Applications of Springs in Game Development

April 20, 2018 Zack Banack

This is part one of a video series where we’ll tackle the mathematics and not-so-obvious applications of springs in game development. By the end of these lessons, you’ll have learned to make beautiful 2D dynamic water! But there’s plenty of other great uses of springs that we'll unravel along the way.

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In The Step Event, Tutorial Tags The Step Event, tutorial, game maker, educational, game dev, physics, math
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