Recursive Flood Fill Algorithm in GameMaker: Studioapproach

If you have ever used the paint bucket tool in an image editor, you have been exposed to two-dimensional flood filling - the color replacement of a region, based on the color of an individual point (pixel). The use of flood filling extends beyond making pictures and into games, as we will explore in this tutorial blog post.

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A Secret Project: Afterbox's Website Launched!

Conceived in February 2016, I have been slowly and secretly working on my most ambitious project to date: Afterbox. Afterbox is a data preservation and inheritance service to house user's meaningful and sensitive information which is too often lost over time and through passing.

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