This is a story about video games, losing a best friend, and silver-linings. It’s for those who have that inescapable, suffocating desire to make things.
Did you know you can prompt a user to send a pre-written Tweet from GameMaker in just 1 line of code? How about that numbers are less-precise on the HTML5 target compared to Windows target? Or that the YoYo Compiler target evaluates expressions and functions backwards?!
The instance-creating functions — instance_create_layer and instance_create_depth — are among the first functions that many new GameMaker Studio 2 developers will learn how to use.
Over the past couple weeks, I’ve been working on a little side project called 2020 Colors. It’s a free online resource where you can learn about colors. These color encyclopedia websites are a dime a dozen, but I’ve incorporated some features that make 2020 Colors really stand out from the rest.
In this video lesson, I walk you through the steps of incorporating real-time English spell checking into your GameMaker Studio projects! Add a lexicon of over 250,000 words that can be cross-referenced by simple script calls.
This is part one of a video series where we’ll tackle the mathematics and not-so-obvious applications of springs in game development. By the end of these lessons, you’ll have learned to make beautiful 2D dynamic water! But there’s plenty of other great uses of springs that we'll unravel along the way.
This is a beginner's YouTube tutorial that introduces sine waves and how they can be used to give sprites a fake 3D spinning effect in GameMaker Studio 1 & 2.
To celebrate Spring, I made a The Step Event YouTube tutorial where we’ll code a vibrant sunburst pinwheel effect in GameMaker Studio 2! This can be used to follow a character or important object that you want to place emphasis on. It also just serves as a neat background effect.